![]() Each class is then drained independently by this amount, except for dual-classed simulacrums whose active class is the only one drained. In the original edition, the amount of levels drained is equal to 50% of the rounded-up average level of all classes, rounded down.Dual-classed simulacrums are treated a bit differently, see the Bugs section. Example: A multi-classed level 23/20 Fighter / Druid will be drained by CEIL( (23+20)/2 ) x 0.4 = 8.8 rounded down, resulting in a level 15/12 simulacrum. Each class is then drained independently by this amount. In Enhanced Editions, the amount of levels drained from the clone is equal to 40% of the rounded-up ( CEIL) average level of all classes, rounded down.This is not the case in Enhanced Editions, see the Bugs section. In the original edition, memorized spells are sorted by the player, who can therefore select which spells will be passed on to a simulacrum. This icon indicates content from all original Baldur's Gate games, extensions included. Exceptions in Enhanced Edition: Slayer Change, Pocket Plane as well as sequencer and shapeshifting abilities that were added by spells like Shapechange or Spell Trigger are all stripped from the clone, who also loses any contingency created by spells such as Chain Contingency. This icon indicates content from all Enhanced Editions of the Baldur's Gate games. The lists of currently memorized spells and abilities are also copied over, though the Level drain effect is likely to affect memorized spells.The lists of known spells and abilities are copied over to the clone.The caster's undroppable equipment and items are not copied to the clone.Effects granted by equipment apply to the clone unless they are on the list of things suppressed by the Level drain effect.The clone's item stacks and charges are entirely independent from the original caster. They are worn by the clone in their respective slot, with the difference that they are made undroppable. All droppable equipment, quick slot and inventory items worn by the caster of Simulacrum are fully duplicated.In Enhanced Edition, the clone is made immune to Restoration effects. Baldur's Gate: Enhanced Edition Trilogy.Only equipment and permanent effects that would survive even death and resurrection are passed. The caster's temporary status effects, boosts, protections, crippling ailments and whatnot are not passed over to the clone.More information on the Level drain article. ![]() Level drain imposes a number of downsides, in particular a potentially significant loss of saving throws when compared to the original character. A Simulacrum's level is lowered through an unblockable Level drain effect.It also has 60% of the caster's Hit Points and is fully under his control. It is created at 60% of the caster's level and has all the spells and abilities that the caster would have at that level. The duplicate is almost identical to the caster, making it a very powerful ally. Currently I'm not capable to write anything better.ĭESCRIPTION: This mod aims to improve and enhance important mechanical part of Baldur's Gate 2 - our companions.A duplicate of the caster is created with this spell. Mod name " NPC REVISION" is temporairly, I'm looking for suggestions for good name at forum.ĪTTENTION2: This readme sucks. Author: Yarpen, Mike1072 (a lot of coding help)ĪTTENTION: This project isn't connected with Demivrgvs's and Mike1072 great mod Item Revision Mod or Demivrqv's alone project Spell Revision (or even Kit Revision).
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